In almost all editing forms we have common fields like the ones shown in the image. Basically, the fields name and comment are present in all forms and the rest will be visible depending on the type of the object being handled. Bold field names with a red asterisk indicate required attributes and the user should inform values for them otherwise the code generation will fail.
name obeys the PostgreSQL rule for objects naming (63 bytes long names). The only exception here is for cast and operator objects. For the first the name can't be assigned by the user because pgModeler is the responsible to automatically generate the object's name and for the second a special rule must be followed: operator names should be composed by one or more of the following characters
+-*/ <> =~!@#%^&|‘? (details at PostgreSQL documentation).
owner are object pickers, which means that the user can't manually input the name of the desired object. This kind of field is very common throughout the pgModeler's editing forms and in order to select the desired object the user must click to show the object selection dialog (as seen in the next image - details about this dialog can be seen on Chapter 6: Advanced tools). In order to clear the field just click the button .
Continuing to describe the basic fields of the first image above we also have the buttons Edit data (only for tables), Custom SQL, Edit permissions and the check box Disable SQL code. The first button is used to add initial data to a table which is converted into
INSERT commands during the generation of SQL code. The second button appends or prepends arbitrary DDL or DML commands in the object's SQL definition (details in section the Custom SQL commands, further in this chapter). The third one is used to create custom permissions for the object (more details can be seen in section Permissions at Chapter 3: Database objects). Finally, the option Disable SQL code can be used to deactivate the generation of SQL code for the current object (and for its references if the user confirm the displayed message box), this is useful when you need to create an object only as a reference to others and then at the moment of exporting the model to SQL all DDL commands related to that object will be generated but they will be disabled through SQL comments.
Another control that the users will often see in pgModeler's dialogs is the object's table or grid. This widget works as a regular data grid and its features are described below. The available control buttons and columns may vary depending upon the kind of the object being handled by the widget.
The first two buttons are used respectively to add or delete items from the grid and they can be triggered with shortcuts
Del. The next button is and its function is to erase all items from the grid, the shortcut for this button is
Shift + Del. The next element is the update button and its behavior may vary from dialog to dialog but basically it will do updates in the object's attributes when clicked or the shortcut
Alt + R triggered. The button is used to activate the editing on the selected element and it can be triggered by the shortcut key
Finally, we have four moving buttons . The first two single arrow buttons, activated respectively by
Ctrl + Up and
Ctrl + Down, are used to move one row up or down the selected item in the grid. The last two double arrow buttons, can be triggered by the
Ctrl + Home and
Ctrl + End and their actions are to move the selected item to the first or last row of the grid.