After bringing some important improvements on 0.9.2 it's time to start another round of polishing all features available in pgModeler. This way, 0.9.3 development will be more focused on improvements of what already exists than the creation of new features. Of course, this will not prevent that some new functionality on the tool can be implemented, they will be just less prioritized. This release brings some requests related to database model design, which includes, bulk objects' renaming, multiselection on object finder and model objects widget and the introduction of the objects' Z-stack handling, a.k.a, "send to back" and "bring to front". Several bugs were fixed which were mainly related to reverse engineering and diff processes, but some other small bug fixes were provided over all parts of the tool. There were some important changes too, many of them related to code refactoring that the users will not notice but will improve code maintenance since it reflects on fast response on bug fixes and new features. The deployment processes were improved too, the code now compiles without problems in Qt 5.14.x as well in previous Qt versions. Additionally, the installers were almost all rewritten in order to provide a better experience for users who depend on binary packages. More details on the full post!
This is the end of a long development cycle that started still in May, 2018 when the stable 0.9.1 was released. Composed by 84 new features, 134 fixes and 146 changes in total this last development iteration was intended to be just a fine tuning of what was constructed in alpha and beta versions including only a new relevant feature which allows one to generate data dictionaries in HTML format from database models. The mentioned feature was a request from many users that needed an extra form of documenting their databases. Data dictionary generation feature is still considered experimental despite of being a relatively simple functionality. So, there's always room for improvements. Additionally, this launch marks a new advance of this project: the introduction of the first third-party plugin. I'll explain everything in the full post. Don't miss it!
Finally, after four months, we have a new version out of the oven! This one has A LOT of changes that range from several code refactoring and performance improvements to the introduction of new interesting features like table partitioning and canvas layers. First, let's talk about the changes and improvements. The objects drawing operations received a good set of patches making it a bit faster and less memory consuming. The overall performance of the reverse engineering was improved which, in consequence, have enhanced the diff process performance as well. In the new features side, we added scene layers which goals is to introduce a new level of visual segmentation of graphical objects. Another new feature created is the support to view columns that are deduced from the relationships between these objects and the tables. In the design view, in order to be more close to the new features introduced by PostgreSQL 10+, pgModeler is now capable of handling declarative table partitioning. Besides, tables and views can have their attributes paginated or even collapsed to minimize the area occupied by them making big objects easier to visualize. Finally, about the bug fixes, several crashes were eliminated making the tool more stable for different usages, the reverse engineering received some patches so it can import correctly user-defined types in form of arrays and many others. This post will try to explain some of these changes and new features in details. Check it out!